Our mission is to empower the next generation of inventors, leaders and changemakers. We want them to have the creative confidence and curiosity to ask why and to challenge the status quo. We want them to test their ideas without fear, to actively look for feedback and to implement their ideas into real-life applications.
Has a Mauritian ever told you: ”We’re in Mauritius, this will never work”? I have heard this hundreds of times, and I’ve had enough of it.
My name is Jade and I’m Mauritian. I like to think of myself as a maker, I make things to solve problems. While working in Mauritius as an engineer, I realised that I wanted to work in an environment where people were passionate about what they do, I wanted to work with people who were not afraid to challenge the status quo. I also wanted to work with people who would fight for what they believed in, who would not just choose the easiest option because it is less work. I was looking for critical thinkers and change-makers and these people were rare.
In my quest to find these people and after some research, I came to realise that I was looking for was a culture of innovation. As kids, we are all curious and we ask all kinds of questions. However in the Mauritian culture, where failure is a taboo, adults are often afraid of asking questions and they lose this curiosity. I began to question myself: how can adults keep this child-like wonder? and how can we incorporate this culture of innovation to the already existing culture?
This is when I came up with Katapult. The project did not even have a name then. I knew I wanted to create a community of young makers that would have the ability to think both critically and creatively. I wanted to create a community that would have the curiosity to always ask why, that would have the confidence to challenge the status quo and that would not be afraid to test out their ideas. My role in this would be to empower these young people so that they become our next generation of leaders and change-makers.
Today, Katapult provides game-based learning experiences in STEAM (Science, Technology, Engineering, Arts and Mathematics) to develop children’s computational thinking but most importantly to show them that they can actually invent the world they live in. Katapult provides them with life-long skills to empower them to become future problem-solvers and change-makers. Katapult is also an initiative to get more people to go into STEAM.